Our intern Tycho Henzen is currently working on his sideproject YANA, a crazy labyrinthian puzzle/platformer. He started it for the ludum dare-21, here’s the timelapse of the development process!
Our intern Tycho Henzen is currently working on his sideproject YANA, a crazy labyrinthian puzzle/platformer. He started it for the ludum dare-21, here’s the timelapse of the development process!
Hiya Folks,
We have been getting a lot of questions about our project lately. I tried my best to answer some of them.
Q: GUST? It looks like LUST! Is it a sexy game?
A: It is about a certain kind of lust, a lust for gust-o, for fireflies that is, and yes it is a very sexy game. Also we recommend seeing an optometrist.
Q: Just what is GUST?
A: GUST is a casual tablet title featuring the Fat Fairy Goblin who develops an obsession for eating cute firefliesĀ and consequently is chased by the army of the King of the Fireflies. The player controls gusts of wind in the game to keep the Fat Fairy Goblin alive and well, leading it through many delectable missions.
Q: Whose project is it?
A: GUST is produced 100% in house. In house being a collab between Gray Lake Studios and Dreams of Danu. It is the product of a game jam we’ve had with Dreams of Danu; of the two games we came up with, the concept of GUST was successful enough to go into production.
Q: What are the features of the game then?
A: Hardcore gamers we are, we just had to have a technical and artistic edge. Not very smart considering the casual game market. So we do have a set of features not often found in casual titles (the list is subject to change).
Q: When will it be out?
A: We keep saying two months. It is in beta testing at the moment as we are debugging and implementing levels. We also have some work left with the musics as well. There might be some fun late feature creeps too. So yeah, two months, that makes it end of June!
Q: What is the next update about?
A: Pictures! LOTS of THEM! If you have any more questions please keep them coming. Till next time folks.
While we’ve been busy with Gust, our animator artist ex-intern Lars and his cool music friend Thomas started developing an action platformer calledĀ Wuppo. They call themselves twlkd. Here’s a time lapse from their 4th week of development.
They do a time lapse of their development every week. Prepare for story driven explorative goodness! Good luck guys!
Well Folks,
As the title says the development of Omicron is frozen a second time. We froze it right after the Gamescom Koln to be honest, despite the smashing success we’ve had.
So why is it frozen? Many reasons. Mainly because it is a large project with its own problems, and the fatigue set in.
Besides, the team scattered as the school year started up again. There were also disagreements about the direction of the game as it happens with most creative set-ups.
We have been busy though. There is a little game we’ve been working on to clear our minds and to have some fun. That and we’ve been growing majestic beards.
GUST is the title in works at the moment. It features a homicidal goblin of the most fearsome humor. I will update the site with news as we get our press-kit assembled together.
All the best, and cheers!
Erhan Turel