Pro D manager. The main class for managing all ProD related stuff. More...
Inherits ProD.Singleton< T >.
Public Member Functions | |
void | ApplySeed () |
void | SpawnPlayer (WorldMap world) |
Spawns the player in a specified world. More... | |
void | SpawnPlayer (WorldMap world, Address mapAdress, Address spawnPoint) |
void | DestroyPlayer () |
Removes the player properly, if there is one. More... | |
FogOfWar | getFogOfWar () |
PathFinding | getPathfinding () |
Public Attributes | |
float | tileSpacingX = 1 |
float | tileSpacingY = 1 |
bool | topDown = true |
bool | UseSeed = false |
PlayerMovement | playerMovement |
Properties | |
string | playerPrefabName [get, set] |
int | Seed [get, set] |
Properties inherited from ProD.Singleton< T > | |
static T | Instance [get] |
Additional Inherited Members | |
Static Protected Attributes inherited from ProD.Singleton< T > | |
static T | instance |
Pro D manager. The main class for managing all ProD related stuff.
void ProD.ProDManager.ApplySeed | ( | ) |
void ProD.ProDManager.DestroyPlayer | ( | ) |
Removes the player properly, if there is one.
FogOfWar ProD.ProDManager.getFogOfWar | ( | ) |
PathFinding ProD.ProDManager.getPathfinding | ( | ) |
void ProD.ProDManager.SpawnPlayer | ( | WorldMap | world | ) |
Spawns the player in a specified world.
world | The world to respawn the player in. |
PlayerMovement ProD.ProDManager.playerMovement |
float ProD.ProDManager.tileSpacingX = 1 |
float ProD.ProDManager.tileSpacingY = 1 |
bool ProD.ProDManager.topDown = true |
bool ProD.ProDManager.UseSeed = false |
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getset |
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getset |