Inherits ProD.PlayerMovement, and ProD.TurnBasedActor.
void ProD.TurnBasedPlayerMovement.OnEnable |
( |
| ) |
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void ProD.TurnBasedPlayerMovement.SetCamera |
( |
string |
cameraName | ) |
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void ProD.TurnBasedPlayerMovement.SetInput |
( |
Vector2 |
input | ) |
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override void ProD.TurnBasedPlayerMovement.SetupPlayer |
( |
WorldMap |
newWorld | ) |
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virtual |
Places the player on the map.
- Parameters
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newWorld | The world to put the player in. |
Reimplemented from ProD.PlayerMovement.
override void ProD.TurnBasedPlayerMovement.SetupPlayer |
( |
WorldMap |
newWorld, |
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Address |
mapAdress, |
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Address |
spawnPoint |
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) |
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virtual |
Places the player on the map.
- Parameters
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newWorld | The world to put the player in. |
mapAdress | Indicates which map of the world the player is put in. |
spawnPoint | The address in the map the player is spawned at. If its null, the player will spawn at a random spot. |
Reimplemented from ProD.PlayerMovement.
void ProD.TurnBasedPlayerMovement.startTurn |
( |
| ) |
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